I have been making music for 10 years; beginning as just a personal outlet, I have taken my audio design knowledge to the world of game development, working on several projects including Unsent (2025). I produced over a third of the game’s original soundtrack alongside two other composers.
Projects
Submachines: Totally Tanktical (2024)
- Created 3 songs for the game’s soundtrack, covering the title screen, and in-game music for peaceful exploring and combat scenarios
C:/DeleteSystem32 (2024)
- Provided the original concept for the game and iterated on it to craft unique and easily graspable gameplay mechanics
- Created all sound effects and music, utilizing barebones synthesis techniques to create an arcade-like, retro feel
A Crate Job (2024)
- Created a detailed Game Design Document along with group members
- Produced all audio assets and music for the game and worked in Unity to implement them
- Created pixel art assets and animations alongside a partner
Unsent (2025)
- Created 10 tracks for the game’s soundtrack
- Worked with coders in Unreal Engine to implement dynamic audio queues
- Provided inspiration for the game’s recognizable dialogue system
- Voice acted for multiple characters, providing reference tracks for most in-game voices, and appearing as the voice of 3 major characters in the final game